This is my 2nd publication in field of Artificial Intelligence, prepared as a part of my project in AI Nanodegree classes. This time the goal was to write research paper about important historical developments in the field of AI planning and search. I hope you will like it 🙂.
Planning or more precisely: automated planning and scheduling is one of the major fields of AI (among the others like: Machine Learning, Natural Language Processing, Computer Vision and more). Planning focuses on realisation of strategies or action sequences executed by:
- Intelligent agents — the autonomous entities (software of hardware) being able to observe the world through different types of sensors and perform actions based on those observations.
- Autonomous robots — physical intelligent agents which deliver goods (factory robots), keep our house clean (intelligent vacuum cleaners) or discover outer worlds in space missions.
- Unmanned vehicles — autonomous cars, drones or robotic spacecrafts.
Continue reading “Historical intro to AI planning languages Not only Machine Learning drives our autonomous cars“
One of required skills as an Artificial Intelligence engineer is ability to understand and explain highly technical research papers in this field. One of my projects as a student in AI Nanodegree classes is an analysis of seminal paper in the field of Game-Playing. The target of my analysis was Nature’s paper about technical side of AlphaGo — Google Deepmind system which for the first time in history beat elite professional Go player, winning by 5 games to 0 with European Go champion — Fan Hui.
The goal of this summary (and my future publications) is to make this knowledge widely understandable, especially for those who are just starting the journey in field of AI or those who doesn’t have any experience in this area at all.
The original paper — Mastering the game of Go with deep neural networks and tree search:
Continue reading “Understanding AlphaGo How AI beat us in Go — game of profound complexity“